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Just how expert are 'expert' video-game players? Assessing the experience and expertise of video-game players across 'action' video-game genres.

机译:“专家”视频游戏玩家到底有多专业?评估跨“动作”视频游戏类型的视频游戏玩家的经验和专业知识。

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摘要

Video-game play (particularly “action” video-games) holds exciting promise as an activity that may provide generalized enhancement to a wide range of perceptual and cognitive abilities (for review see Latham et al., 2013a). However, in this article we make the case that to assess accurately the effects of video-game play researchers must better characterize video-game experience and expertise. This requires a more precise and objective assessment of an individual’s video-game history and skill level, and making finer distinctions between video-games that fall under the umbrella of “action” games. Failure to consider these factors may partly be responsible for mixed findings (see Boot et al., 2011).
机译:视频游戏(特别是“动作”视频游戏)作为一项活动具有令人兴奋的希望,可以对广泛的感知和认知能力提供普遍的增强(有关综述,请参见Latham等,2013a)。但是,在本文中,我们提出要准确评估视频游戏的效果,研究人员必须更好地表征视频游戏的经验和专业知识。这要求对个人的视频游戏历史和技能水平进行更精确和客观的评估,并更好地区分属于“动作”游戏的视频游戏。如果不考虑这些因素,可能部分归因于混杂的发现(见Boot等,2011)。

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